Best Metaverse Platform

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What Are the Top Metaverse Platforms?

What is metaverse? Attempts to answer this question require a disclaimer: there is no full-fledged metaverse yet, and no one knows for sure how the best metaverse platform will look like, thus, authentic metaverse platform ranking is not yet possible. If we simplify it a lot, then the top metaverse platforms, as most analytics imagine them, are a kind of virtual 3D environment in which we will communicate, work and have fun. 

With the help of VR and AR technologies and robotics, live communication and the reality to which we are accustomed will be simulated in the artificial virtual reality. In other words, the metaverse will give us the ability to virtually do what was previously only possible offline. The Metaverse will be a combination of Web 3.0, blockchain, cryptocurrency and virtual and augmented reality technologies.

Web 3.0 is the next version of the evolution of the Internet, in which the user can literally own parts of the Internet, have full rights to everything that he creates or buys. Through the use of blockchain, it assumes decentralized control provided to the users themselves and leads to a new level of interaction between the physical and digital worlds. Virtual, augmented and mixed reality technologies will bring these two worlds even closer.

By comparison, Web 1.0 sites include only textual information and hyperlinks to other static Internet pages edited by a single person, the site owner. Social interaction between users is almost non-existent. We can observe the latest version of the Internet Web 2.0 now. A lot of opportunities are available to the user: most of the content is created, supplemented and checked by users, online magazines, blogs and social networks are actively developing. However, he can acquire only one part of the Internet: the domain name of the site.

Best metaverse platforms will have the following characteristics:

Presence Effect

Through the use of 3D-images, users will have the feeling that his interlocutor is next to him.

Avatars

An avatar is used as an analogue of a profile picture in social networks, Telegram channels, or emails to represent a person in the metaverse. An avatar is a customizable 3D image of a user that conveys their gestures, movements, and emotions. Each user will be able to have a special "wardrobe" of avatars for different situations from different creators.

Home Space

In the metaverse world, each user will have a virtual home that they can design to their liking and where they can invite their friends.

Teleportation

Users will move freely between virtual locations. “Teleporting” in the metaverse means the same thing as clicking on a link on the Internet now and going to another site.

Interoperability

The Metaverse will interact with other products and services without any restrictions.

Privacy & Security

In the metaverse, the user will decide when to interact with other avatars and when to be alone. User data must be securely protected.

Virtual Goods

The users, not the platform, will own the purchased items. Everything that can be digitized (photos, videos, works of art, music, games, books) will be transferred from the physical world to the virtual one. Similarly, any objects from the virtual world can be transferred to the real one using augmented reality in the form of holograms.

Intuitive Invisible Interfaces

The control of the avatar in the metaverse will take place with the help of invisible interfaces: gestures, voice or thoughts. The user will be able to choose among several modes of immersion in the metaverse: from full immersion to using it on a smartphone.

Metaverse Platform Ranking

Some of the opportunities that the best metaverse platforms will surely provide can be seen already now, for example, 3D broadcasts of concerts on specially equipped virtual venues.

Online broadcasts and recordings of artist performances, as a rule, do not cause such enthusiasm as live concerts, so the advantages of offline here were not in doubt until recently. Few would have reasons before to think that people would want to attend virtual concerts. 

However, over the past couple of years, due in large part to COVID-19, virtual performances have begun to attract a significant number of viewers. At any modern concert, special attention is paid to the synchronization of music with lighting effects; playing with light in a live performance is limited by the level of equipment. Concerts in the virtual world create a whole new level of immersion in the atmosphere that the performer wanted to create.

The viewer can move between different locations, get close to the artist, view him from all sides, enjoying a large number of audio and video effects.

Not only the future, but also the present of education, of course, belongs to augmented and virtual reality technologies. In the field of retail industry, elements and prototypes of services are also being actively introduced, which will fully reveal their capabilities in the metaverses. 

Walmart, for example, has launched a virtual room that allows users to "walk" through the room from the comfort of their couch and more accurately imagine what furniture and household items look like. You can immediately purchase the goods you like in a few clicks or even completely furnish your room in the same way as a virtual one. An increasing number of retailers are plunging into the metaverse.

Part of the functionality of the future projects from the list of metaverse platforms recreates classic online games with a 3D world. In them, users spend a lot of time, meet friends, spend game currency, and earn real money.

In the metaverse, many old games, including board games such as chess, will be perceived in a completely new way: everything will be in VR and at the same time contain all the possibilities that now exist separately and are in no way connected to each other.